Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3589
|
Posted - 2013.11.01 12:55:00 -
[1] - Quote
Xerics wrote:Back when flaylock pistols first came out everyone used them. They were the go to weapon. Some people even ran suits with dual flaylocks.
Now there is a new tactic of choice. Rooftop forgeguns. They need to go. rooftops period need to go. no roof snipers, no roof forge guns, no roof lasers. the roofs of every map have become worse then the old manus peak map with its giant mountain. At least with the mountain you could get up there. You cant get up on the towers to take them down because the only way to get up there is via dropship and with rooftop forgers you aren't getting anywhere close to them.
Even the "supposedly" best corps in the game cant win without them (I'm looking at you Ancient Exiles). There are two ways to fix this. The first is to remove the towers all together. This would make all unit fight on ground level or get up in the mountain areas where someone could still technically chase you down on foot. The other option is to change forge guns. There are also 2 ways to fix forge guns. The first is to remove the splash damage entirely. The other is to make it like the swarm launcher. Only effective against vehicles. Change it completely to where it is a charged shot that scrambles electronics making it 100% ineffective against infantry.
The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon.
The only thing I saw from this was a bunch of Ancient Exiles and Forge Gun butt hurt.
But in all seriousness, rooftops and forge guns aren't the problem - they can be insanely healthy in a game and require you to, you know, actually strategize? Think? I know it's unheard of in an FPS game and people start frothing at the mouth or having brain aneurisms whenever logic attacks but neither of these issues are the issue at all. It's the matter of having both cover and line of sight on those skylines.
See, thing about the Orbital Artillery and why the 'Forge Tower' is such a consistent and constant play is because that tower can only be accessed by a drop ship, has these big metal walls that protect the people on it and has a -direct line of sight- on Alpha. That's one objective (and the surrounding area included) you will never have to worry about once you're up there and it is very difficult to get them off of that rooftop because of the cover associated. The only 100% efficient method is an orbital and considering the time it takes to get them it becomes even harder.
Take a look at the Caldari Biomass Outpost. Why is it that this is never a problem when forge gunners/snipers get up there? Because in order for them to shoot you, they have to put themselves in a position where you can shoot back. There's absolutely no cover up there and as a result it's not as favorable as a tactic. A lot of newer players try it out but that's when guys like me start doing this.
Fact is, anyone with military experience will tell you that sniping (in any form) plus showing off your silhouette is a BAD IDEA. What your experiencing is a consequence of bad map design from before Level Design re-evaluated everything. To that extent, I don't even think LogicLoop was on board with the project when the Orbital Artillery was being worked on.
Even then? It's already been confirmed for redesign.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
|